Showing posts with label development. Show all posts
Showing posts with label development. Show all posts

Sunday, January 12, 2014

Getting Started with Intel Galileo

Getting Started
Getting Started with Intel Galileo
Matt Richardson (Author)

New!: $14.99 $11.09 (as of 01/12/2014 19:34 PST)

Hardware

Getting Started with the Intel Galileo gets you up and running with this new, x86-powered board that was developed in collaboration between Arduino and Intel. You'll learn how to set it up, connect it to your computer, and begin programming. You'll learn how to build electronics projects around the Galileo, and you'll explore the features and power that make it different from all the boards that came before.

Developed in collaboration with the Intel Galileo team, and in consultation with members of the Arduino team, this is the definitive introduction to Intel's new board for makers.

  • Rank: #23853 in Books
  • Published on: 2014-02-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.50" h x 5.51" w x .0" l, .0 pounds
  • Binding: Paperback
  • 120 pages

Monday, July 22, 2013

Learning C# by Programming Games

Learning C
Learning C# by Programming Games
Arjan Egges (Author), Jeroen D. Fokker (Author), Mark H. Overmars (Author)

New!: $59.95 $53.96 (as of 07/22/2013 17:40 PST)
12 Used! | New! from $50.28 (as of 07/22/2013 17:40 PST)

Hardware

C# is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java.  An excellent free programming environment is available for C#, as well as a game programming framework. And (if necessary) moving from C# to C++ is easy.

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience.

Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many  programming constructs and idioms, syntax diagrams, collections, and exception handling.

The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http://www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.

  • Rank: #66289 in Books
  • Published on: 2013-06-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.21" h x 6.10" w x .0" l, .0 pounds
  • Binding: Hardcover
  • 450 pages

Wednesday, July 17, 2013

Windows Phone 8 Development Internals

Windows Phone
Windows Phone 8 Development Internals
Andrew Whitechapel (Author), Sean McKenna (Author)

New!: $54.99 $34.48 (as of 07/17/2013 19:55 PST)
38 Used! | New! from $30.48 (as of 07/17/2013 19:55 PST)

Hardware

Build and optimize Windows Phone 8 apps for performance and security

Drill into Windows Phone 8 design and architecture, and learn best practices for building phone apps for consumers and the enterprise. Written by two senior members of the core Windows Phone Developer Platform team, this hands-on book gets you up to speed on the Windows 8 core features and application model, and shows you how to build apps with managed code in C# and native code in C++. You’ll also learn how to incorporate Windows Phone 8 features such as speech, the Wallet, and in-app purchase.

Discover how to:

  • Create UIs with unique layouts, controls, and gesture support
  • Manage databinding with the Model View ViewModel pattern
  • Build apps that target Windows Phone 8 and Windows Phone 7
  • Use built-in sensors, including the accelerometer and camera
  • Consume web services and connect to social media apps
  • Share code across Windows Phone 8 and Windows 8 apps
  • Build and deploy company hub apps for the enterprise
  • Start developing games using Direct3D
  • Test your app and submit it to the Windows Phone Store
  • Rank: #24724 in Books
  • Published on: 2013-07-01
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 1044 pages

Thursday, May 16, 2013

Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad

Head First iPhone and iPad Development
Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad
Dan Pilone (Author), Tracey Pilone (Author)

New!: $49.99 $26.36 (as of 05/16/2013 05:47 PST)

Hardware

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Xcode -- and Objective-C programming principles to make your app stand out.

Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.

  • Install the iPhone OS SDK and get started using XCode
  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone OS patterns such as datasources and delegates
  • Preview your applications in the Simulator
  • Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
  • Work with the iPhone's camera, GPS, and accelerometer
  • Optimize, test, and distribute your application

    We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

  • Rank: #50114 in Books
  • Published on: 2013-06-22
  • Original language: English
  • Number of items: 1
  • Dimensions: .0" h x .0" w x .0" l, .0 pounds
  • Binding: Paperback
  • 675 pages

Sunday, April 28, 2013

Getting Started with BeagleBone: Linux-Powered Electronic Projects With Python and JavaScript

Getting Started with BeagleBone
Getting Started with BeagleBone: Linux-Powered Electronic Projects With Python and JavaScript
Matt Richardson (Author)

New!: $14.99 $8.34 (as of 04/28/2013 17:46 PST)

Hardware

Many people think of Linux as a computer operating system, running on users' desktops and powering servers. But Linux can also be found inside many consumer electronics devices. Whether they're the brains of a cell phone, cable box, or exercise bike, embedded Linux systems blur the distinction between computer and device.

Many makers love microcontroller platforms such as Arduino, but as the complexity increases in their projects, they need more power for applications, such as computer vision. The BeagleBone is an embedded Linux board for makers. It's got built-in networking, many inputs and outputs, and a fast processor to handle demanding tasks. This book introduces you to both the original BeagleBone and the new BeagleBone Black and gets you started with projects that take advantage of the board's processing power and its ability to interface with the outside world.

  • Rank: #55372 in Books
  • Published on: 2013-06-22
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 100 pages

Tuesday, April 23, 2013

Learning iOS Programming: From Xcode to App Store

Learning iOS Programming
Learning iOS Programming: From Xcode to App Store
Alasdair Allan (Author)

New!: $34.99 $20.04 (as of 04/23/2013 04:50 PST)
42 Used! | New! from $18.99 (as of 04/23/2013 04:50 PST)

Hardware

Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you’ll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you’re a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book.

You’ll learn about Objective-C and the core frameworks hands-on by writing several sample iOS applications, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 6 and Xcode 4.

  • Discover the advantages of building native iOS apps
  • Get started with Objective-C and the Cocoa Touch frameworks
  • Dive deep into the table view classes for building user interfaces
  • Handle data input, parse XML and JSON documents, and store data on SQLite
  • Use iOS sensors, including the accelerometer, magnetometer, camera, and GPS
  • Build apps that use the Core Location and MapKit frameworks
  • Integrate Apple’s iCloud service into your applications
  • Walk through the process of distributing your polished app to the App Store
  • Rank: #26852 in Books
  • Published on: 2013-03-25
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.17" h x .98" w x 7.01" l, 1.60 pounds
  • Binding: Paperback
  • 452 pages

Wednesday, April 17, 2013

The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)

The Mythical Man-Month
The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)
Frederick P. Brooks Jr. (Author)
4.5 out of 5 stars(172)

New!: $39.99 $27.95 (as of 04/17/2013 04:12 PST)
147 Used! | New! from $5.99 (as of 04/17/2013 04:12 PST)

Hardware

Few books on software project management have been as influential and timeless as The Mythical Man-Month. With a blend of software engineering facts and thought-provoking opinions, Fred Brooks offers insight for anyone managing complex projects. These essays draw from his experience as project manager for the IBM System/360 computer family and then for OS/360, its massive software system. Now, 20 years after the initial publication of his book, Brooks has revisited his original ideas and added new thoughts and advice, both for readers already familiar with his work and for readers discovering it for the first time.

 

The added chapters contain (1) a crisp condensation of all the propositions asserted in the original book, including Brooks' central argument in The Mythical Man-Month: that large programming projects suffer management problems different from small ones due to the division of labor; that the conceptual integrity of the product is therefore critical; and that it is difficult but possible to achieve this unity; (2) Brooks' view of these propositions a generation later; (3) a reprint of his classic 1986 paper "No Silver Bullet"; and (4) today's thoughts on the 1986 assertion, "There will be no silver bullet within ten years."

  • Rank: #12649 in Books
  • Published on: 1995-08-12
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.13" h x .67" w x 6.14" l, 1.05 pounds
  • Binding: Paperback
  • 336 pages

Sunday, March 3, 2013

Getting Started with BeagleBone: Creating Linux-Powered Electronics Projects

Getting Started with BeagleBone
Getting Started with BeagleBone: Creating Linux-Powered Electronics Projects
Matt Richardson (Author)

New!: $14.99 $7.90 (as of 03/03/2013 22:01 PST)

Hardware

Many people think of Linux as a computer operating system, running on users' desktops and powering servers. But Linux can also be found inside many consumer electronics devices. Whether they're the brains of a cell phone, cable box, or exercise bike, embedded Linux systems blur the distinction between computer and device.

Many makers love microcontroller platforms such as Arduino, but as the complexity increases in their projects, they need more power for applications, such as computer vision. The BeagleBone is an embedded Linux board for makers. It's got built-in networking, many inputs and outputs, and a fast processor to handle demanding tasks. This book introduces you to the BeagleBone and gets you started with projects that take advantage of the board's processing power and its ability to interface with the outside world.

  • Rank: #48911 in Books
  • Published on: 2013-04-22
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 100 pages

Wednesday, December 26, 2012

The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)

Buy on the merchant's online shopping and scan reviews. If you're making an attempt to search out The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition) with the simplest price. This is the most effective deal for you. Where you'll find these item is by online looking stores? Read the review on The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition) Now, it's the simplest deals. So do not lose it.

The Mythical Man-Month
The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)
by Frederick P. Brooks Jr.
4.5 out of 5 stars(166)

New!: $39.99 $29.34 (as of 12/26/2012 05:43 PST)
129 Used! | New! from $10.25 (as of 12/26/2012 05:43 PST)

Hardware

Few books on software project management have been as influential and timeless as The Mythical Man-Month. With a blend of software engineering facts and thought-provoking opinions, Fred Brooks offers insight for anyone managing complex projects. These essays draw from his experience as project manager for the IBM System/360 computer family and then for OS/360, its massive software system. Now, 20 years after the initial publication of his book, Brooks has revisited his original ideas and added new thoughts and advice, both for readers already familiar with his work and for readers discovering it for the first time.

 

The added chapters contain (1) a crisp condensation of all the propositions asserted in the original book, including Brooks' central argument in The Mythical Man-Month: that large programming projects suffer management problems different from small ones due to the division of labor; that the conceptual integrity of the product is therefore critical; and that it is difficult but possible to achieve this unity; (2) Brooks' view of these propositions a generation later; (3) a reprint of his classic 1986 paper "No Silver Bullet"; and (4) today's thoughts on the 1986 assertion, "There will be no silver bullet within ten years."

  • Rank: #9724 in Books
  • Published on: 1995-08-12
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.13" h x .67" w x 6.14" l, 1.05 pounds
  • Binding: Paperback
  • 336 pages