Showing posts with label architecture. Show all posts
Showing posts with label architecture. Show all posts

Wednesday, March 26, 2014

OpenStack Cloud Computing: Architecture Guide

OpenStack Cloud Computing
OpenStack Cloud Computing: Architecture Guide
John Rhoton (Author), Jan De Clercq (Author), Franz Novak (Author)

Download: $28.46 (as of 03/26/2014 00:53 PST)

Hardware

The OpenStack Cloud Computing: Architecture Guide is not a tutorial on using OpenStack. It is an introduction to building a cloud based on OpenStack technologies.

OpenStack includes a large set of modular and extensible components with broad industry support. Enterprises and service providers alike can use these programs and services to improve the efficiency, agility, security, quality and usability of their data center operations.

  • Rank: #78372 in eBooks
  • Published on: 2014-03-04
  • Released on: 2014-03-04
  • Format: Kindle eBook

Wednesday, February 6, 2013

The Elements of Computing Systems: Building a Modern Computer from First Principles

The Elements of Computing Systems
The Elements of Computing Systems: Building a Modern Computer from First Principles
Noam Nisan (Author), Shimon Schocken (Author)
4.7 out of 5 stars(28)

New!: $29.00 $25.49 (as of 02/06/2013 17:04 PST)
71 Used! | New! from $19.85 (as of 02/06/2013 17:04 PST)

Hardware

In the early days of computer science, the interactions of hardware, software, compilers, and operating system were simple enough to allow students to see an overall picture of how computers worked. With the increasing complexity of computer technology and the resulting specialization of knowledge, such clarity is often lost. Unlike other texts that cover only one aspect of the field, The Elements of Computing Systems gives students an integrated and rigorous picture of applied computer science, as its comes to play in the construction of a simple yet powerful computer system.Indeed, the best way to understand how computers work is to build one from scratch, and this textbook leads students through twelve chapters and projects that gradually build a basic hardware platform and a modern software hierarchy from the ground up. In the process, the students gain hands-on knowledge of hardware architecture, operating systems, programming languages, compilers, data structures, algorithms, and software engineering. Using this constructive approach, the book exposes a significant body of computer science knowledge and demonstrates how theoretical and applied techniques taught in other courses fit into the overall picture.Designed to support one- or two-semester courses, the book is based on an abstraction-implementation paradigm; each chapter presents a key hardware or software abstraction, a proposed implementation that makes it concrete, and an actual project. The emerging computer system can be built by following the chapters, although this is only one option, since the projects are self-contained and can be done or skipped in any order. All the computer science knowledge necessary for completing the projects is embedded in the book, the only pre-requisite being a programming experience.The book's web site provides all tools and materials necessary to build all the hardware and software systems described in the text, including two hundred test programs for the twelve projects. The projects and systems can be modified to meet various teaching needs, and all the supplied software is open-source.

  • Rank: #22188 in Books
  • Published on: 2005-03-31
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.02" h x .67" w x 7.99" l, 1.50 pounds
  • Binding: Paperback
  • 344 pages

Sunday, January 13, 2013

Computer Organization and Design, Fourth Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design)

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Computer Organization and Design, Fourth Edition
Computer Organization and Design, Fourth Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design)
by David A. Patterson, John L. Hennessy
3.5 out of 5 stars(50)

New!: $89.95 $62.48 (as of 01/13/2013 19:18 PST)
117 Used! | New! from $54.00 (as of 01/13/2013 19:18 PST)

Hardware

This Fourth Revised Edition of Computer Organization and Design includes a complete set of updated and new exercises, along with improvements and changes suggested by instructors and students. Focusing on the revolutionary change taking place in industry today--the switch from uniprocessor to multicore microprocessors--this classic textbook has a modern and up-to-date focus on parallelism in all its forms. Examples highlighting multicore and GPU processor designs are supported with performance and benchmarking data. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. Sections on the ARM and x86 architectures are also included.

  • The companion CD provides a toolkit of simulators and compilers along with tutorials for using them, as well as advanced content for further study and a search utility for finding content on the CD and in the printed text. For the convenience of readers who have purchased an ebook edition or who may have misplaced the CD-ROM, all CD content is available as a download at bit.ly/nFXcLq
  • This Revised Fourth Edition of Computer Organization and Design has been updated with new exercises and improvements throughout suggested by instructors teaching from the book
  • Covers the revolutionary change from sequential to parallel computing, with a chapter on parallelism and sections in every chapter highlighting parallel hardware and software topics
  • Includes an appendix by the Chief Scientist and the Director of Architecture of NVIDIA covering the emergence and importance of the modern GPU, describing in detail for the first time the highly parallel, highly multithreaded multiprocessor optimized for visual computing

  • Rank: #701 in Books
  • Published on: 2011-11-09
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x 1.34" w x 7.52" l, 3.49 pounds
  • Binding: Paperback
  • 914 pages

Friday, January 11, 2013

Patterns of Enterprise Application Architecture

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Patterns of
Patterns of Enterprise Application Architecture
by Martin Fowler
4.4 out of 5 stars(75)

New!: $69.99 $53.87 (as of 01/11/2013 04:12 PST)
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Hardware

The practice of enterprise application development has benefited from the emergence of many new enabling technologies. Multi-tiered object-oriented platforms, such as Java and .NET, have become commonplace. These new tools and technologies are capable of building powerful applications, but they are not easily implemented. Common failures in enterprise applications often occur because their developers do not understand the architectural lessons that experienced object developers have learned.

 

Patterns of Enterprise Application Architecture is written in direct response to the stiff challenges that face enterprise application developers. The author, noted object-oriented designer Martin Fowler, noticed that despite changes in technology--from Smalltalk to CORBA to Java to .NET--the same basic design ideas can be adapted and applied to solve common problems. With the help of an expert group of contributors, Martin distills over forty recurring solutions into patterns. The result is an indispensable handbook of solutions that are applicable to any enterprise application platform.

 

This book is actually two books in one. The first section is a short tutorial on developing enterprise applications, which you can read from start to finish to understand the scope of the book's lessons. The next section, the bulk of the book, is a detailed reference to the patterns themselves. Each pattern provides usage and implementation information, as well as detailed code examples in Java or C#. The entire book is also richly illustrated with UML diagrams to further explain the concepts.

Armed with this book, you will have the knowledge necessary to make important architectural decisions about building an enterprise application and the proven patterns for use when building them.

 

The topics covered include

·  Dividing an enterprise application into layers

·  The major approaches to organizing business logic

·  An in-depth treatment of mapping between objects and relational databases

·  Using Model-View-Controller to organize a Web presentation

·  Handling concurrency for data that spans multiple transactions

·  Designing distributed object interfaces

  • Rank: #29629 in Books
  • Published on: 2002-11-15
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.37" h x 1.34" w x 7.68" l, 2.45 pounds
  • Binding: Hardcover
  • 560 pages